Wednesday, June 29, 2005

Revolution Info Email

Hello,


As for the controller I don’t think it has been finalized but I have
seen and programmed for the official concept controller and used it
twice. It is very similar to the “nesvolution” one pad for each hand
with weighted gyroscopes and haptic feedback. At first glance it
seems kind of weird to think about tactically using it to control
certain types of games but once you pick it up its actually very
simple and easy to use with any game. I know Nintendo is still
working on a way to connect the two controllers at the players will,
probably through a magnetic lock system. As for the Nintendo On
which it WILL NOT be called once it is confirmed will present a
panoramic view to represent a full field on vision as we all have in
real life and will be in HD believe it or not. It will probably be
confirmed when the spec for the Rev. are made public and will be
launched a quarter year after Rev. launches. My only gripe is that
the On system at launch will retail for the same amount as the actual
Rev. system itself. It will not be a gaming machine unto itself but
merely an add-on to the Rev. to allow completely immersive
experiences.
Stereoscopic 3-D will also be a prevalent part of the interface but
coupled with the visor and controllers will allow something NEVER
seen before in gaming. The stereoscoping is still being tweaked to
turn whatever room your in into a the game environment effectively
rendering your room part of the game. Coupled with the visor this
could turn you entire home into a nightmarish landscape. The
projector alone with only be able to project a limited no. of NPC’s
into your environment at any given time depending on the size of the
NPC‘s. Take RE4 for example the projector could probably project
about 12 ganados at any given time into your environment but only one
El Gigante or boss at a time. When the visor is on though it will
allow the entire game to be presented in full virtual reality with no
sacrifices whatsoever, and with the environment capturing radar it
could effectively turn your own home into the game environment.
Imagine Resident Evil zombies busting through your doors and coming
after you with their blood and body parts being rendered onto your
environment in real-time as you fight them. That is an actual
possibility of the On visor.
The controller will be capable of everything past controllers were
but much more and the customization that you will have at your hands
is unprecedented. It will feature haptic feedback illustrating
through vibration whatever your on-screen character is doing or
feeling this represents mood, heartbeat, nervousness, adrenaline
rushes, tension, being shot or hit with something, jumping from a
high place, etc… This haptic force feedback will be mapped into
buttons and controller itself. Another controller feature is its
ability to heat up and cool down illustrating how the environment
temperature feels or it you are having to hold on to something that
is hot or cold. Coupled with this is the controller will have
built-in mic to talk to things or blow on things in the game to move
them or cool them down. The mic will also have voice distortion
features to work with the dev. Tool or chat online. The other big
feature of the controller is its ability to feel depth and reach out
and grab the world so to speak. For example instead of just pressing
a button to open a door you would point one of the control pad towards
the door twist the knob and pull the door open, or just kick it open
with another movement. This depth mapping allows all sorts of
actions to be preformed much more realistically and true to life for
example: swinging a sword, reloading or firing a weapon, picking
something up and turning it over, do melee combat with your own two
hands…etc.
An example I saw in action was a character was hanging from a ledge
MGS style and you would literally have to squeeze the handles to keep
from falling and you could also feel the haptic vibration from his
heart and the coolness of the ledge. This was a tech demo showing
all of the features working together. Of course all this will be
left up to the developer but they promise to be extraordinary
features. The projector will also have two options: Stereoscopic 3-D
or flat panel projection. This allows Rev. to be a portable system as
it can project the game on any wall or flat surface. The stand for
Rev. will be a recharger of sorts and will have the angle required to
be project Stereoscopic 3-D properly. The only reason for the
rechargeable battey is for the projection otherwise when you run out
of battery life you can just hook it up to a TV or computer monitor.
Alright I have to get back to work but I will keep you up to date as I
can please ask any questions you might have.



Could be real, or not. I'll write about this more later. I have to go but will be back in 4 1/2 hours at which point I will get to the bottom of this.

Source - Nintendo Forums

Source 2 - Mozlapunk.web

3 Comments:

Anonymous Anonymous said...

This guy is full of $#!T

6/29/2005 5:08 PM  
Blogger Jason said...

TEH FAHK!

6/29/2005 6:00 PM  
Anonymous Anonymous said...

So someone posts on gamespot, telling all about the rs, and says Wintry_flutist is actually Reggie himself. Upon searching this mystery musicians posts, all manner of interesting comments, and more importantly, all manner of questions are posed by him. Such as "what is your fav controller mock-up?" Winty_flutist shows up his, which is very similar in design to what the rumored specs are. He also lets us now he wishes the rs will be available in more neon colors, esp neon blue. Now, on the nintendo online newsletter (can't remember the name...) appears a heading with nothing less than a blue rs. Now, i dont now if any of this is relevent, but i just thought i would share. Hope to help.

6/29/2005 9:26 PM  

Post a Comment

<< Home